D Lesson Three
Introduction:
Keyword: Emotioneering
Using the secondary text on ‘The Art of Emotioneering’, p.copy necessary sections and go through how a game designer uses the emotions of his audience to create a successful and enjoyable game.
Area of Study:
Representation of competition
winners
losers
rewards
penalties
1 & 2 Winners & Losers
Example game needed
Analyse how you know a character has won in terms of:
Symbols, sound effects, music, text, etc..
What is the effect using each of these techniques?
Repeat for losers.
3.Rewards
Rewards may come after each section of the game/each test/at the end of the game.
How is the player rewarded?
What is your emotional response to each type of reward?
4.Penalties
How are penalties controlled in your game?
Breaking the rules?
Failing a task?
Does your game involved any penalties other than simply having to repeat the level/task again?
What is the emotional response you have to repeating a level/task?
Investigate cheats and shortcuts and why you think these were incorporated into game design?
Keyword: Emotioneering
Using the secondary text on ‘The Art of Emotioneering’, p.copy necessary sections and go through how a game designer uses the emotions of his audience to create a successful and enjoyable game.
Area of Study:
Representation of competition
winners
losers
rewards
penalties
1 & 2 Winners & Losers
Example game needed
Analyse how you know a character has won in terms of:
Symbols, sound effects, music, text, etc..
What is the effect using each of these techniques?
Repeat for losers.
3.Rewards
Rewards may come after each section of the game/each test/at the end of the game.
How is the player rewarded?
What is your emotional response to each type of reward?
4.Penalties
How are penalties controlled in your game?
Breaking the rules?
Failing a task?
Does your game involved any penalties other than simply having to repeat the level/task again?
What is the emotional response you have to repeating a level/task?
Investigate cheats and shortcuts and why you think these were incorporated into game design?
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