Unit C New Media Technologies
Lesson
1
Intro to New Technology – key issues, key terms, difference between audience & institutional use.
Look at the Internet – exact sites/areas to be decided, could look at personal & institutional use of medium & differences
2
Internet – theoretical arguments about the Internet, who benefits & who doesn’t? Role as central ‘hub’ for other new technologies & convergence
Internet – looking at how the internet acts as a central ‘hub’ for other new technologies, how old media are using new media, look at how sky use their site & links to digital TV
3
Digital TV – What is it? Who uses it? How it links to other technology, issues surrounding medium e.g. audience take up etc…
Film sites – How are films using the Internet? Are independent films/filmmakers using the web? If so how?
4
Digital film & screen tech.- How do people use digital film tech.? Possibilities for various institutions both mainstream & independent. How screen technologies are being used & use of CGI in cinema
DVD’s – How are DVD’s used/sold? What does this technology mean for the viewer? Who benefits from this, audience or institution?
5
Games – hardware & software issues, development of technology, is it audience or institution driven? Amount of money involved, issues of convergence on this field, close study on X-box/PS2.
MP3’s - What is it? How does it work? Technical information about format & problems/advantages with it
6
MP3’s –theoretical issues around MP3’s & ownership, is it an institution developed or audience developed technology? Napster case study & wider issues
Internet research on one new tech/research on AOL & Time Warner merger.
7
AOL & Time Warner – convergence of institutions rather than hardware, what does this mean for the audience? Is it the end of audience choice? Issues & concepts raised by this, highlight problems with merger.
Research into new technology for revision presentation. Groups set particular technology and things to look up to remain focused
8
Presentation of findings & issues raised by this.
Interactive revision session – to be developed as a computer based resource
9
Mock part 1
Mock part 2
10
Summary of course & topics
Feedback on results
1
Intro to New Technology – key issues, key terms, difference between audience & institutional use.
Look at the Internet – exact sites/areas to be decided, could look at personal & institutional use of medium & differences
2
Internet – theoretical arguments about the Internet, who benefits & who doesn’t? Role as central ‘hub’ for other new technologies & convergence
Internet – looking at how the internet acts as a central ‘hub’ for other new technologies, how old media are using new media, look at how sky use their site & links to digital TV
3
Digital TV – What is it? Who uses it? How it links to other technology, issues surrounding medium e.g. audience take up etc…
Film sites – How are films using the Internet? Are independent films/filmmakers using the web? If so how?
4
Digital film & screen tech.- How do people use digital film tech.? Possibilities for various institutions both mainstream & independent. How screen technologies are being used & use of CGI in cinema
DVD’s – How are DVD’s used/sold? What does this technology mean for the viewer? Who benefits from this, audience or institution?
5
Games – hardware & software issues, development of technology, is it audience or institution driven? Amount of money involved, issues of convergence on this field, close study on X-box/PS2.
MP3’s - What is it? How does it work? Technical information about format & problems/advantages with it
6
MP3’s –theoretical issues around MP3’s & ownership, is it an institution developed or audience developed technology? Napster case study & wider issues
Internet research on one new tech/research on AOL & Time Warner merger.
7
AOL & Time Warner – convergence of institutions rather than hardware, what does this mean for the audience? Is it the end of audience choice? Issues & concepts raised by this, highlight problems with merger.
Research into new technology for revision presentation. Groups set particular technology and things to look up to remain focused
8
Presentation of findings & issues raised by this.
Interactive revision session – to be developed as a computer based resource
9
Mock part 1
Mock part 2
10
Summary of course & topics
Feedback on results
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